Connecting a PS5 or Xbox to a Monitor for GTA 6

Brancher une PS5 ou une Xbox sur un écran pour GTA 6

 

Grand Theft Auto VI is scheduled for release on November 19, 2026, for PlayStation 5 and Xbox Series X|S, according to Rockstar Games. No PC version has a release date. Choosing a monitor for GTA 6 therefore means choosing a console monitor, based on what the console can output: up to 4K at 120 frames per second on PS5 and Xbox Series X, and up to 1440p at 120 frames per second on Xbox Series S.

Both a TV and a monitor can connect to these consoles. Three factors set them apart: the HDMI port, which determines whether 120 Hz is supported; variable refresh rate, which smooths the image when the game's frame rate fluctuates; and the available space, whether in a living room or at a desk.

 

The video outputs of the four consoles

Console manufacturers publish the video output capabilities of their machines. These figures, rather than the game's own specifications, determine the upper limit of what a monitor can receive.

The figure of 120 frames per second is the console's maximum. Each game then determines its own frame rate and resolution, sometimes offering two modes: one prioritising image quality and the other smoothness.

 

Rockstar has confirmed the release date, not the frame rate

Rockstar Games has confirmed the release date and platforms. The publisher has not announced a resolution or frame rate for GTA 6 on any console. Figures circulating online are rumours or estimates; none are official.

This uncertainty has a straightforward implication when choosing a monitor. If the game runs at 30 or 60 frames per second, a 4K monitor at 60 Hz can display everything it produces. If the game offers a mode exceeding 60 frames per second, only a monitor capable of receiving a 120 Hz signal over HDMI 2.1 can display every frame. A 4K monitor at 120 Hz or higher covers both scenarios.

The HDMI port determines whether 120 Hz is possible

Consoles in this generation output video through HDMI only. The version of the port on the monitor therefore determines what it can receive.

  • HDMI 2.0: supports 4K at 60 Hz. This is sufficient for a game running at 30 or 60 frames per second in 4K.

  • HDMI 2.1: supports 4K at 120 Hz.

The cable matters just as much as the port. Sony recommends using the cable supplied with the console or, alternatively, an Ultra High Speed HDMI cable. An older HDMI cable may limit the console to 60 Hz. For details on what each version of the standard supports, see our article on what HDMI means and what the connector carries.

Whether you use a monitor or a TV, connect the console to the port specified in the product specifications as supporting 120 Hz.

TV or monitor: what really changes

A TV and a monitor receive the same signal. The differences lie in how each device processes that signal and where it is installed.

  • Image processing: a TV may apply image processing that adds delay between the controller and the display. Auto Low Latency Mode, advertised on Xbox consoles, switches the TV to its game mode.

  • Variable refresh rate: this synchronises the monitor's refresh rate with the game's frame rate. In an open-world game, where performance can vary from one street to another, it helps prevent screen tearing. The monitor must support this feature, and the PS5 requires an HDMI 2.1 connection.

  • Size and space: a TV is viewed from a sofa, while a monitor is used from a desk chair. Choose the diagonal size according to your viewing distance. Our article on 4K monitor size for different uses provides useful guidelines.

In the living room: a large 4K monitor

For gaming from a sofa, a 43- to 55-inch monitor can serve the same purpose as a TV.

The JN-IPS5503TUHDR is a 55-inch 4K IPS monitor with a resolution of 3840 × 2160 pixels and a 60 Hz refresh rate. It specifies a brightness of 320 cd/m², a contrast ratio of 1200:1, HDR support, and an 8 ms response time. Its three HDMI 2.0 ports let you connect a PS5, an Xbox, and a third device without switching cables. The JN-i432TUR offers the same setup in a 43-inch size, with a brightness of 250 cd/m².

Both displays accept 4K at 60 frames per second. They are suitable if GTA 6 runs at 30 or 60 frames per second. They will not display a potential 120-frame-per-second mode.

 

At a desk: a 27-inch 4K monitor with HDMI 2.1

The JN-IPS27G1632UF accepts the 4K at 120 Hz output from the PS5 and Xbox Series X through its HDMI 2.1 ports. Its 27-inch panel even supports up to 160 Hz in 4K, and it supports variable refresh rate. It therefore covers both possible GTA 6 scenarios: a game running at 60 frames per second, or a faster mode if Rockstar offers one. Its second HDMI 2.1 port can accommodate another console or a PC.

 

On release day: settings to check

  1. Connect the console to the correct port — the one specified in the monitor's documentation as supporting HDMI 2.1 — using the supplied cable.

  2. Open the console's video settings and check the detected output resolution and refresh rate: 4K, then 120 Hz if the monitor supports it.

  3. Check whether the console detects the monitor's variable refresh rate feature, and enable it on both devices.

  4. Enable HDR if the monitor supports it, then run the HDR calibration offered by the console.

  5. Check the game's graphics modes, if available, and choose between image quality and smoothness according to the connected monitor.

GTA 6's graphics modes will not be known until release. Choosing a monitor based on the console's capabilities rather than rumours remains a sound decision, whatever mode the game ultimately offers.